Creative developer specializing in interactive media, with over 10 years of experience building playful software: indie games, interactive installations, and digital art, grounded in applied research in computing. Highlights include contributing to the social and cultural exhibition design project for the Casa de Cora Coralina Museum in Goiás, Brazil (2016), the serious game O Caso de Ana (2020), a health data ethics game played by 7,000+ people delivered through a digital health program's virtual learning environment, and the interactive artwork A-fetus, created in 2016 and presented at Ars Electronica Festival 2026. Currently developing Meu Amigo Caramelo, a game about inclusion and diversity, finalist at SBGames 2026.